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4.2 KiB
4.2 KiB
Nsq
Nsq 是一個開源、輕量級、高效能的分散式訊息中介軟體, 使用 go 語言實現
使用
配置
return [
'default' => [
'host' => '127.0.0.1',
'port' => 4150,
'pool' => [
'min_connections' => 1,
'max_connections' => 10,
'connect_timeout' => 10.0,
'wait_timeout' => 3.0,
'heartbeat' => -1,
'max_idle_time' => 60.0,
],
],
];
建立消費者
$ php bin/hyperf.php gen:nsq-consumer DemoConsumer
使用 \Hyperf\Nsq\Annotation\Consumer
註解可以是設定 topic / channel / name / nums
, 使用 $pool
屬性可以切換不同連線
<?php
declare(strict_types=1);
namespace App\Nsq\Consumer;
use Hyperf\Nsq\AbstractConsumer;
use Hyperf\Nsq\Annotation\Consumer;
use Hyperf\Nsq\Message;
use Hyperf\Nsq\Result;
/**
* @Consumer(
* topic="hyperf",
* channel="hyperf",
* name ="TestNsqConsumer",
* nums=1
* )
*/
class TestNsqConsumer extends AbstractConsumer
{
public function consume(Message $payload): string
{
var_dump($payload->getBody());
return Result::ACK;
}
}
投遞訊息
使用 \Hyperf\Nsq\Nsq::publish()
投遞訊息, 同樣可以使用 $pool
屬性來切換不同連線
<?php
declare(strict_types=1);
namespace App\Command;
use Hyperf\Command\Command as HyperfCommand;
use Hyperf\Command\Annotation\Command;
use Hyperf\Nsq\Nsq;
/**
* @Command
*/
class NsqCommand extends HyperfCommand
{
protected $name = 'nsq:pub';
public function handle()
{
/** @var Nsq $nsq */
$nsq = make(Nsq::class); // 可以設定 `$pool` 屬性
$nsq->publish('hyperf', 'test'. time());
$this->line('nsq pub success', 'info');
}
}
Nsq 協議
- socket 基礎
@startuml
autonumber
hide footbox
title **socket 基礎**
participant "客戶端" as client
participant "伺服器" as server #orange
activate client
activate server
note right of server: 建立連線
client -> server: socket->connect(ip, port)
...
note right of server: 多次通訊 send/recv
client -> server: socket->send()
server-> client: socket->recv()
...
note right of server: 關閉連線
client->server: socket->close()
deactivate client
deactivate server
@enduml
- Nsq 協議流程
@startuml
autonumber
hide footbox
title **Nsq 協議**
participant "客戶端" as client
participant "伺服器" as server #orange
activate client
activate server
== connect ==
note left of client: connect 後都為 socket->send/recv
client -> server: socket->connect(ip, host)
note left of client: protocol version
client->server: magic: V2
== auth ==
note left of client: client metadata
client->server: IDENTIFY
note right of server: 如果需要 auth
server->client: auth_required=true
client->server: AUTH
...
== pub ==
note left of client: 傳送一條訊息
client -> server: PUB <topic_name>
note left of client: 傳送多條訊息
client -> server: MPUB
note left of client: 傳送一條延時訊息
client -> server: DPUB
...
== sub ==
note left of client: client 使用 channel 訂閱 topic
note right of server: SUB 成功後, client 出於 RDY 0 階段
client -> server: SUB <topic_name> <channel_name>
note left of client: 使用 RDY 告訴 server 準備好消費 <count> 條訊息
client -> server: RDY <count>
note right of server: server 返回 client <count> 條訊息
server -> client: <count> msg
note left of client: 標記訊息完成消費(消費成功)
client -> server: FIN <message_id>
note left of client: 訊息重新入隊(消費失敗, 重新入隊)
client -> server: REQ <message_id> <timeout>
note left of client: 重置訊息超時時間
client -> server: TOUCH <message_id>
...
== heartbeat ==
server -> client: _heartbeat_
note right of server: client 2 次沒有應答 NOP, server 將斷開連線
client -> server: NOP
...
== close ==
note left of client: clean close connection, 表示沒有訊息了, 關閉連線
client -> server: CLS
note right of server: server 端成功應答
server -> client: CLOSE_WAIT
deactivate client
deactivate server
@enduml