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461 lines
13 KiB
Markdown
461 lines
13 KiB
Markdown
# Socket.io 服务
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Socket.io 是一款非常流行的应用层实时通讯协议和框架,可以轻松实现应答、分组、广播。hyperf/socketio-server 支持了 Socket.io 的 WebSocket 传输协议。
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## 安装
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```bash
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composer require hyperf/socketio-server
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```
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hyperf/socketio-server 组件是基于 WebSocket 实现的,请确保服务端已经添加了 `WebSocket 服务` 的配置。
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```php
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// config/autoload/server.php
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[
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'name' => 'socket-io',
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'type' => Server::SERVER_WEBSOCKET,
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'host' => '0.0.0.0',
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'port' => 9502,
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'sock_type' => SWOOLE_SOCK_TCP,
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'callbacks' => [
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Event::ON_HAND_SHAKE => [Hyperf\WebSocketServer\Server::class, 'onHandShake'],
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Event::ON_MESSAGE => [Hyperf\WebSocketServer\Server::class, 'onMessage'],
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Event::ON_CLOSE => [Hyperf\WebSocketServer\Server::class, 'onClose'],
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],
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],
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```
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## 快速开始
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### 服务端
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\Annotation\Event;
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use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\Socket;
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use Hyperf\Utils\Codec\Json;
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#[SocketIONamespace("/")]
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class WebSocketController extends BaseNamespace
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{
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/**
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* @param string $data
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*/
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#[Event("event")]
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public function onEvent(Socket $socket, $data)
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{
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// 应答
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return 'Event Received: ' . $data;
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}
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/**
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* @param string $data
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*/
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#[Event("join-room")]
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public function onJoinRoom(Socket $socket, $data)
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{
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// 将当前用户加入房间
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$socket->join($data);
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// 向房间内其他用户推送(不含当前用户)
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$socket->to($data)->emit('event', $socket->getSid() . "has joined {$data}");
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// 向房间内所有人广播(含当前用户)
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$this->emit('event', 'There are ' . count($socket->getAdapter()->clients($data)) . " players in {$data}");
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}
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/**
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* @param string $data
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*/
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#[Event("say")]
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public function onSay(Socket $socket, $data)
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{
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$data = Json::decode($data);
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$socket->to($data['room'])->emit('event', $socket->getSid() . " say: {$data['message']}");
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}
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}
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```
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> 每个 socket 会自动加入以自己 `sid` 命名的房间(`$socket->getSid()`),发送私聊信息就推送到对应 `sid` 即可。
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> 框架会自动触发 `connect` 和 `disconnect` 两个事件。
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### 客户端
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由于服务端只实现了 WebSocket 通讯,所以客户端要加上 `{transports:["websocket"]}` 。
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```html
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<script src="https://cdn.bootcdn.net/ajax/libs/socket.io/2.3.0/socket.io.js"></script>
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<script>
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var socket = io('ws://127.0.0.1:9502', { transports: ["websocket"] });
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socket.on('connect', data => {
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socket.emit('event', 'hello, hyperf', console.log);
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socket.emit('join-room', 'room1', console.log);
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setInterval(function () {
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socket.emit('say', '{"room":"room1", "message":"Hello Hyperf."}');
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}, 1000);
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});
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socket.on('event', console.log);
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</script>
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```
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## API 清单
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### Socket API
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通过 SocketAPI 对目标 Socket 进行推送,或以目标 Socket 的身份在房间内发言。需要在事件回调中使用。
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```php
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<?php
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#[Event("SomeEvent")]
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function onSomeEvent(\Hyperf\SocketIOServer\Socket $socket){
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// sending to the client
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// 向连接推送 hello 事件
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$socket->emit('hello', 'can you hear me?', 1, 2, 'abc');
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// sending to all clients except sender
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// 向所有连接推送 broadcast 事件,但是不包括当前连接。
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$socket->broadcast->emit('broadcast', 'hello friends!');
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// sending to all clients in 'game' room except sender
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// 向 game 房间内所有连接推送 nice game 事件,但是不包括当前连接。
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$socket->to('game')->emit('nice game', "let's play a game");
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// sending to all clients in 'game1' and/or in 'game2' room, except sender
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// 向 game1 房间 和 game2 房间内所有连接取并集推送 nice game 事件,但是不包括当前连接。
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$socket->to('game1')->to('game2')->emit('nice game', "let's play a game (too)");
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// WARNING: `$socket->to($socket->getSid())->emit()` will NOT work, as it will send to everyone in the room
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// named `$socket->getSid()` but the sender. Please use the classic `$socket->emit()` instead.
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// 注意:自己给自己推送的时候不要加to,因为$socket->to()总是排除自己。直接$socket->emit()就好了。
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// sending with acknowledgement
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// 发送信息,并且等待并接收客户端响应。
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$reply = $socket->emit('question', 'do you think so?')->reply();
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// sending without compression
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// 无压缩推送
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$socket->compress(false)->emit('uncompressed', "that's rough");
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}
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```
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### 全局 API
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直接从容器中获取 SocketIO 单例。这个单例可向全局广播或指定房间、个人通讯。未指定命名空间时,默认使用 '/' 空间。
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```php
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<?php
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$io = \Hyperf\Utils\ApplicationContext::getContainer()->get(\Hyperf\SocketIOServer\SocketIO::class);
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// sending to all clients in 'game' room, including sender
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// 向 game 房间内的所有连接推送 bigger-announcement 事件。
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$io->in('game')->emit('big-announcement', 'the game will start soon');
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// sending to all clients in namespace 'myNamespace', including sender
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// 向 /myNamespace 命名空间下的所有连接推送 bigger-announcement 事件
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$io->of('/myNamespace')->emit('bigger-announcement', 'the tournament will start soon');
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// sending to a specific room in a specific namespace, including sender
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// 向 /myNamespace 命名空间下的 room 房间所有连接推送 event 事件
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$io->of('/myNamespace')->to('room')->emit('event', 'message');
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// sending to individual socketid (private message)
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// 向 socketId 单点推送
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$io->to('socketId')->emit('hey', 'I just met you');
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// sending to all clients on this node (when using multiple nodes)
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// 向本机所有连接推送
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$io->local->emit('hi', 'my lovely babies');
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// sending to all connected clients
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// 向所有连接推送
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$io->emit('an event sent to all connected clients');
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```
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### 命名空间 API
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和全局 API 一样,只不过已经限制了命名空间。
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```php
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// 以下伪码等价
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$foo->emit();
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$io->of('/foo')->emit();
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/**
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* class内使用也等价
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*/
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#[SocketIONamespace("/foo")]
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class FooNamespace extends BaseNamespace {
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public function onEvent(){
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$this->emit();
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$this->io->of('/foo')->emit();
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}
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}
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```
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## 进阶教程
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### 设置 Socket.io 命名空间
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Socket.io 通过自定义命名空间实现多路复用。(注意:不是 PHP 的命名空间)
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1. 可以通过 `#[SocketIONamespace("/xxx")]` 将控制器映射为 xxx 的命名空间,
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2. 也可通过
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```php
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<?php
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use Hyperf\SocketIOServer\Collector\SocketIORouter;
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use App\Controller\WebSocketController;
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SocketIORouter::addNamespace('/xxx' , WebSocketController::class);
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```
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在路由中添加。
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### 开启 Session
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安装并配置好 hyperf/session 组件及其对应中间件,再通过 `SessionAspect` 切入 SocketIO 来使用 Session 。
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```php
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<?php
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// config/autoload/aspect.php
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return [
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\Hyperf\SocketIOServer\Aspect\SessionAspect::class,
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];
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```
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> Swoole 4.4.17 及以下版本只能读取 HTTP 创建好的 Cookie,Swoole 4.4.18 及以上版本可以在 WebSocket 握手时创建 Cookie
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### 调整房间适配器
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默认的房间功能通过 Redis 适配器实现,可以适应多进程乃至分布式场景。
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1. 可以替换为内存适配器,只适用于单 worker 场景。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\MemoryAdapter::class,
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];
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```
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2. 可以替换为空适配器,不需要房间功能时可以降低消耗。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\NullAdapter::class,
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];
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```
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### 调整 SocketID (`sid`)
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默认 SocketID 使用 `ServerID#FD` 的格式,可以适应分布式场景。
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1. 可以替换为直接使用 Fd 。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\LocalSidProvider::class,
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];
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```
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2. 也可以替换为 SessionID 。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\SessionSidProvider::class,
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];
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```
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### 其他事件分发方法
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1. 可以手动注册事件,不使用注解。
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\SidProvider\SidProviderInterface;
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use Hyperf\SocketIOServer\Socket;
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use Hyperf\WebSocketServer\Sender;
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class WebSocketController extends BaseNamespace
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{
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public function __construct(Sender $sender, SidProviderInterface $sidProvider) {
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parent::__construct($sender,$sidProvider);
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$this->on('event', [$this, 'echo']);
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}
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public function echo(Socket $socket, $data)
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{
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$socket->emit('event', $data);
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}
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}
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```
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2. 可以在控制器上添加 `#[Event]` 注解,以方法名作为事件名来分发。此时应注意其他公有方法可能会和事件名冲突。
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
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use Hyperf\SocketIOServer\Annotation\Event;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\Socket;
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#[SocketIONamespace("/")]
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#[Event]
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class WebSocketController extends BaseNamespace
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{
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public function echo(Socket $socket, $data)
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{
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$socket->emit('event', $data);
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}
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}
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```
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### 修改 `SocketIO` 基础参数
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框架默认参数:
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| 配置 | 类型 | 默认值 |
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| :--------------------: | :---: | :----: |
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| $pingTimeout | int | 100 |
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| $pingInterval | int | 10000 |
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| $clientCallbackTimeout | int | 10000 |
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有时候,由于推送消息比较多或者网络较卡,在 100ms 内,无法及时返回 `PONG`,就会导致连接断开。这时候我们可以通过以下方式,进行重写:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Kernel;
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use Hyperf\Contract\StdoutLoggerInterface;
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use Hyperf\SocketIOServer\Parser\Decoder;
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use Hyperf\SocketIOServer\Parser\Encoder;
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use Hyperf\SocketIOServer\SidProvider\SidProviderInterface;
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use Hyperf\SocketIOServer\SocketIO;
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use Hyperf\WebSocketServer\Sender;
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use Psr\Container\ContainerInterface;
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class SocketIOFactory
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{
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public function __invoke(ContainerInterface $container)
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{
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$io = new SocketIO(
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$container->get(StdoutLoggerInterface::class),
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$container->get(Sender::class),
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$container->get(Decoder::class),
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$container->get(Encoder::class),
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$container->get(SidProviderInterface::class)
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);
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// 重写 pingTimeout 参数
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$io->setPingTimeout(10000);
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return $io;
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}
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}
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```
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然后在 `dependencies.php` 添加对应映射即可。
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```php
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return [
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Hyperf\SocketIOServer\SocketIO::class => App\Kernel\SocketIOFactory::class,
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];
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```
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### Auth 鉴权
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您可以通过使用中间件来拦截 WebSocket 握手,实现鉴权功能,如下:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Middleware;
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use Psr\Container\ContainerInterface;
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use Psr\Http\Message\ResponseInterface;
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use Psr\Http\Server\MiddlewareInterface;
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use Psr\Http\Message\ServerRequestInterface;
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use Psr\Http\Server\RequestHandlerInterface;
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class WebSocketAuthMiddleware implements MiddlewareInterface
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{
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protected ContainerInterface $container;
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public function __construct(ContainerInterface $container)
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{
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$this->container = $container;
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}
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public function process(ServerRequestInterface $request, RequestHandlerInterface $handler): ResponseInterface
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{
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// 伪代码,通过 isAuth 方法拦截握手请求并实现权限检查
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if (! $this->isAuth($request)) {
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return $this->container->get(\Hyperf\HttpServer\Contract\ResponseInterface::class)->raw('Forbidden');
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}
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return $handler->handle($request);
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}
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}
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```
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并将上面的中间件配置到对应的 WebSocket Server 中去即可。
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### 获取原始请求对象
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连接建立以后,有时需获取客户端 IP ,Cookie 等请求信息。原始请求对象已经被保留在[连接上下文](websocket-server.md#连接上下文)中,您可以用如下方式在事件回调中获取:
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```php
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public function onEvent($socket, $data)
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{
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$request = Hyperf\WebSocketServer\Context::get(
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Psr\Http\Message\ServerRequestInterface::class
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);
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}
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```
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### Nginx 代理配置
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使用 `Nginx` 反向代理 `Socket.io` 与 `WebSocket` 有些许区别
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```nginx
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server {
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location ^~/socket.io/ {
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# 执行代理访问真实服务器
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proxy_pass http://hyperf;
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proxy_http_version 1.1;
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proxy_set_header Host $host;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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}
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}
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```
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