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367 lines
9.4 KiB
Markdown
367 lines
9.4 KiB
Markdown
# NSQ
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[NSQ](https://nsq.io) 是一個由 Go 語言編寫的開源、輕量級、高性能的實時分佈式消息中間件。
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## 安裝
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```bash
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composer require hyperf/nsq
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```
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## 使用
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### 配置
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NSQ 組件的配置文件默認位於 `config/autoload/nsq.php` 內,如該文件不存在,可通過 `php bin/hyperf.php vendor:publish hyperf/nsq` 命令來將發佈對應的配置文件。
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默認配置文件如下:
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```php
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<?php
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return [
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'default' => [
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'host' => '127.0.0.1',
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'port' => 4150,
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'pool' => [
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'min_connections' => 1,
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'max_connections' => 10,
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'connect_timeout' => 10.0,
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'wait_timeout' => 3.0,
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'heartbeat' => -1,
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// 因為 Nsq 服務默認的閒置時間是 60s,故框架維護的最大閒置時間應小於 60s
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'max_idle_time' => 30.0,
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],
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],
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];
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```
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### 創建消費者
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通過 `gen:nsq-consumer` 命令可以快速的生成一個 消費者(Consumer) 對消息進行消費。
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```bash
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php bin/hyperf.php gen:nsq-consumer DemoConsumer
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```
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您也可以通過使用 `Hyperf\Nsq\Annotation\Consumer` 註解來對一個 `Hyperf/Nsq/AbstractConsumer` 抽象類的子類進行聲明,來完成一個 消費者(Consumer) 的定義,其中`Hyperf\Nsq\Annotation\Consumer` 註解和抽象類均包含以下屬性:
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| 配置 | 類型 | 註解或抽象類默認值 | 備註 |
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|:-------:|:------:|:------:|:----------------:|
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| topic | string | '' | 要監聽的 topic |
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| channel | string | '' | 要監聽的 channel |
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| name | string | NsqConsumer | 消費者的名稱 |
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| nums | int | 1 | 消費者的進程數 |
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| pool | string | default | 消費者對應的連接,對應配置文件的 key |
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這些註解屬性是可選的,因為 `Hyperf/Nsq/AbstractConsumer` 抽象類中也分別定義了對應的成員屬性以及 getter 和 setter,當不對註解屬性進行定義時,會使用抽象類的屬性默認值。
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```php
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<?php
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declare(strict_types=1);
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namespace App\Nsq\Consumer;
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use Hyperf\Nsq\AbstractConsumer;
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use Hyperf\Nsq\Annotation\Consumer;
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use Hyperf\Nsq\Message;
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use Hyperf\Nsq\Result;
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#[Consumer(topic: "hyperf", channel: "hyperf", name: "DemoNsqConsumer", nums: 1)]
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class DemoNsqConsumer extends AbstractConsumer
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{
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public function consume(Message $payload): string
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{
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var_dump($payload->getBody());
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return Result::ACK;
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}
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}
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```
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### 禁止消費進程自啓
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默認情況下,使用了 `#[Consumer]` 註解定義後,框架會在啓動時自動創建子進程來啓動消費者,並且會在子進程異常退出後,自動重新拉起。但如果在處於開發階段進行某些調試工作時,可能會因為消費者的自動消費導致調試的不便。
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在這種情況下,您可通過全局關閉和局部關閉兩種形式來控制消費進程的自啓。
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#### 全局關閉
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您可以在默認配置文件 `config/autoload/nsq.php` 中,將對應連接的 `enable` 選項設置為 `false`,即代表該連接下的所有消費者進程都關閉自啓功能。
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#### 局部關閉
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當您只需要關閉個別消費進程的自啓功能,只需要在對應的消費者中重寫父類方法 `isEnable()` 並返回 `false` 即可關閉此消費者的自啓功能;
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```php
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<?php
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declare(strict_types=1);
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namespace App\Nsq\Consumer;
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use Hyperf\Nsq\AbstractConsumer;
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use Hyperf\Nsq\Annotation\Consumer;
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use Hyperf\Nsq\Message;
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use Hyperf\Nsq\Result;
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use Psr\Container\ContainerInterface;
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#[Consumer(topic: "demo_topic", channel: "demo_channel", name: "DemoConsumer", nums: 1)]
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class DemoConsumer extends AbstractConsumer
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{
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public function __construct(ContainerInterface $container)
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{
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parent::__construct($container);
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}
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public function isEnable(): bool
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{
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return false;
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}
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public function consume(Message $payload): string
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{
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$body = json_decode($payload->getBody(), true);
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var_dump($body);
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return Result::ACK;
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}
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}
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```
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### 投遞消息
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您可以通過調用 `Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)` 方法來向 NSQ 投遞消息, 下面是在 Command 進行消息投遞的一個示例:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Command;
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use Hyperf\Command\Command as HyperfCommand;
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use Hyperf\Command\Annotation\Command;
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use Hyperf\Nsq\Nsq;
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#[Command]
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class NsqCommand extends HyperfCommand
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{
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protected $name = 'nsq:pub';
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public function handle()
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{
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/** @var Nsq $nsq */
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$nsq = make(Nsq::class);
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$topic = 'hyperf';
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$message = 'This is message at ' . time();
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$nsq->publish($topic, $message);
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$this->line('success', 'info');
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}
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}
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```
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### 一次性投遞多條消息
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`Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)` 方法的第二個參數除了可以傳遞一個字符串外,還可以傳遞一個字符串數組,來實現一次性向一個 Topic 投遞多條消息的功能,示例如下:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Command;
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use Hyperf\Command\Command as HyperfCommand;
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use Hyperf\Command\Annotation\Command;
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use Hyperf\Nsq\Nsq;
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#[Command]
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class NsqCommand extends HyperfCommand
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{
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protected $name = 'nsq:pub';
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public function handle()
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{
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/** @var Nsq $nsq */
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$nsq = make(Nsq::class);
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$topic = 'hyperf';
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$messages = [
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'This is message 1 at ' . time(),
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'This is message 2 at ' . time(),
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'This is message 3 at ' . time(),
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];
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$nsq->publish($topic, $messages);
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$this->line('success', 'info');
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}
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}
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```
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### 投遞延遲消息
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當您希望您投遞的消息在特定的時間後再去消費,也可通過對 `Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)` 方法的第三個參數傳遞對應的延遲時長,單位為秒,示例如下:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Command;
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use Hyperf\Command\Command as HyperfCommand;
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use Hyperf\Command\Annotation\Command;
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use Hyperf\Nsq\Nsq;
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#[Command]
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class NsqCommand extends HyperfCommand
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{
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protected $name = 'nsq:pub';
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public function handle()
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{
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/** @var Nsq $nsq */
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$nsq = make(Nsq::class);
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$topic = 'hyperf';
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$message = 'This is message at ' . time();
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$deferTime = 5.0;
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$nsq->publish($topic, $message, $deferTime);
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$this->line('success', 'info');
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}
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}
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```
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### NSQD HTTP API
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> NSQD HTTP API Refer: https://nsq.io/components/nsqd.html
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組件對 NSQD HTTP API 進行了封裝,您可以很方便的實現對 NSQD HTTP API 的調用。
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比如,當您需要刪除某個 `Topic` 時,可以執行以下代碼:
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```php
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<?php
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use Hyperf\Utils\ApplicationContext;
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use Hyperf\Nsq\Nsqd\Topic;
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$container = ApplicationContext::getContainer();
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$client = $container->get(Topic::class);
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$client->delete('hyperf.test');
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```
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- `Hyperf\Nsq\Api\Topic` 類對應 `topic` 相關的 API;
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- `Hyperf\Nsq\Api\Channle` 類對應 `channel` 相關的 API;
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- `Hyperf\Nsq\Api\Api` 類對應 `ping`、`stats`、`config`、`debug` 等相關的 API;
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## NSQ 協議
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> https://nsq.io/clients/tcp_protocol_spec.html
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- Socket 基礎
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```plantuml
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@startuml
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autonumber
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hide footbox
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title **Socket 基礎**
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participant "客户端" as client
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participant "服務器" as server #orange
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activate client
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activate server
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note right of server: 建立連接
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client -> server: socket->connect(ip, port)
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...
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note right of server: 多次通信 send/recv
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client -> server: socket->send()
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server-> client: socket->recv()
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...
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note right of server: 關閉連接
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client->server: socket->close()
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deactivate client
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deactivate server
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@enduml
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```
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- NSQ 協議流程
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```plantuml
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@startuml
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autonumber
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hide footbox
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title **NSQ 協議**
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participant "客户端" as client
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participant "服務器" as server #orange
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activate client
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activate server
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== connect ==
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note left of client: connect 後都為 socket->send/recv
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client -> server: socket->connect(ip, host)
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note left of client: protocol version
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client->server: magic: V2
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== auth ==
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note left of client: client metadata
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client->server: IDENTIFY
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note right of server: 如果需要 auth
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server->client: auth_required=true
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client->server: AUTH
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...
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== pub ==
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note left of client: 發送一條消息
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client -> server: PUB~~~~ <topic_name>
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note left of client: 發送多條消息
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client -> server: MPUB
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note left of client: 發送一條延時消息
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client -> server: DPUB
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...
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== sub ==
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note left of client: client 使用 channel 訂閲 topic
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note right of server: SUB 成功後, client 處於 RDY 0 階段
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client -> server: SUB <topic_name> <channel_name>
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note left of client: 使用 RDY 告訴 server 準備好消費 <count> 條消息
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client -> server: RDY <count>
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note right of server: server 返回 client <count> 條消息
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server -> client: <count> msg
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note left of client: 標記消息完成消費(消費成功)
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client -> server: FIN <message_id>
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note left of client: 消息重新入隊(消費失敗, 重新入隊)
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client -> server: REQ <message_id> <timeout>
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note left of client: 重置消息超時時間
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client -> server: TOUCH <message_id>
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...
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== heartbeat ==
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server -> client: _heartbeat_
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note right of server: client 2 次沒有應答 NOP, server 將斷開連接
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client -> server: NOP
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...
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== close ==
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note left of client: clean close connection, 表示沒有消息了, 關閉連接
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client -> server: CLS
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note right of server: server 端成功應答
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server -> client: CLOSE_WAIT
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deactivate client
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deactivate server
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@enduml
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```
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