8.4 KiB
NSQ
NSQ 是一个由 Go 语言编写的开源、轻量级、高性能的实时分布式消息中间件。
安装
composer requir hyperf/nsq
使用
配置
NSQ 组件的配置文件默认位于 config/autoload/nsq.php
内,如该文件不存在,可通过 php bin/hyperf.php vendor:publish hyperf/nsq
命令来将发布对应的配置文件。
默认配置文件如下:
<?php
return [
'default' => [
'host' => '127.0.0.1',
'port' => 4150,
'pool' => [
'min_connections' => 1,
'max_connections' => 10,
'connect_timeout' => 10.0,
'wait_timeout' => 3.0,
'heartbeat' => -1,
'max_idle_time' => 60.0,
],
],
];
创建消费者
通过 gen:nsq-consumer
命令可以快速的生成一个 消费者(Consumer) 对消息进行消费。
php bin/hyperf.php gen:nsq-consumer DemoConsumer
您也可以通过使用 Hyperf\Nsq\Annotation\Consumer
注解来对一个 Hyperf/Nsq/AbstractConsumer
抽象类的子类进行声明,来完成一个 消费者(Consumer) 的定义,其中Hyperf\Nsq\Annotation\Consumer
注解和抽象类均包含以下属性:
配置 | 类型 | 注解或抽象类默认值 | 备注 |
---|---|---|---|
topic | string | '' | 要监听的 topic |
channel | string | '' | 要监听的 channel |
name | string | NsqConsumer | 消费者的名称 |
nums | int | 1 | 消费者的进程数 |
pool | string | default | 消费者对应的连接,对应配置文件的 key |
这些注解属性是可选的,因为 Hyperf/Nsq/AbstractConsumer
抽象类中也分别定义了对应的成员属性以及 getter 和 setter,当不对注解属性进行定义时,会使用抽象类的属性默认值。
<?php
declare(strict_types=1);
namespace App\Nsq\Consumer;
use Hyperf\Nsq\AbstractConsumer;
use Hyperf\Nsq\Annotation\Consumer;
use Hyperf\Nsq\Message;
use Hyperf\Nsq\Result;
/**
* @Consumer(
* topic="hyperf",
* channel="hyperf",
* name ="DemoNsqConsumer",
* nums=1
* )
*/
class DemoNsqConsumer extends AbstractConsumer
{
public function consume(Message $payload): string
{
var_dump($payload->getBody());
return Result::ACK;
}
}
禁止消费进程自启
默认情况下,使用了 @Consumer
注解定义后,框架会在启动时自动创建子进程来启动消费者,并且会在子进程异常退出后,自动重新拉起。但如果在处于开发阶段进行某些调试工作时,可能会因为消费者的自动消费导致调试的不便。
在这种情况下,我们只需要在对应的消费者中重写父类方法 isEnable()
并返回 false
即可关闭此消费者的自启功能;
<?php
declare(strict_types=1);
namespace App\Nsq\Consumer;
use Hyperf\Nsq\AbstractConsumer;
use Hyperf\Nsq\Annotation\Consumer;
use Hyperf\Nsq\Message;
use Hyperf\Nsq\Result;
use Psr\Container\ContainerInterface;
/**
* @Consumer(
* topic="demo_topic",
* channel="demo_channel",
* name ="DemoConsumer",
* nums=1
* )
*/
class DemoConsumer extends AbstractConsumer
{
public function __construct(ContainerInterface $container)
{
parent::__construct($container);
}
public function isEnable(): bool
{
return false;
}
public function consume(Message $payload): string
{
$body = json_decode($payload->getBody(), true);
var_dump($body);
return Result::ACK;
}
}
投递消息
您可以通过调用 Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)
方法来向 NSQ 投递消息, 下面是在 Command 进行消息投递的一个示例:
<?php
declare(strict_types=1);
namespace App\Command;
use Hyperf\Command\Command as HyperfCommand;
use Hyperf\Command\Annotation\Command;
use Hyperf\Nsq\Nsq;
/**
* @Command
*/
class NsqCommand extends HyperfCommand
{
protected $name = 'nsq:pub';
public function handle()
{
/** @var Nsq $nsq */
$nsq = make(Nsq::class);
$topic = 'hyperf';
$message = 'This is message at ' . time();
$nsq->publish($topic, $message);
$this->line('success', 'info');
}
}
一次性投递多条消息
Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)
方法的第二个参数除了可以传递一个字符串外,还可以传递一个字符串数组,来实现一次性向一个 Topic 投递多条消息的功能,示例如下:
<?php
declare(strict_types=1);
namespace App\Command;
use Hyperf\Command\Command as HyperfCommand;
use Hyperf\Command\Annotation\Command;
use Hyperf\Nsq\Nsq;
/**
* @Command
*/
class NsqCommand extends HyperfCommand
{
protected $name = 'nsq:pub';
public function handle()
{
/** @var Nsq $nsq */
$nsq = make(Nsq::class);
$topic = 'hyperf';
$messages = [
'This is message 1 at ' . time(),
'This is message 2 at ' . time(),
'This is message 3 at ' . time(),
];
$nsq->publish($topic, $messages);
$this->line('success', 'info');
}
}
投递延迟消息
当您希望您投递的消息在特定的时间后再去消费,也可通过对 Hyperf\Nsq\Nsq::publish(string $topic, $message, float $deferTime = 0.0)
方法的第三个参数传递对应的延迟时长,单位为秒,示例如下:
<?php
declare(strict_types=1);
namespace App\Command;
use Hyperf\Command\Command as HyperfCommand;
use Hyperf\Command\Annotation\Command;
use Hyperf\Nsq\Nsq;
/**
* @Command
*/
class NsqCommand extends HyperfCommand
{
protected $name = 'nsq:pub';
public function handle()
{
/** @var Nsq $nsq */
$nsq = make(Nsq::class);
$topic = 'hyperf';
$message = 'This is message at ' . time();
$deferTime = 5.0;
$nsq->publish($topic, $message, $deferTime);
$this->line('success', 'info');
}
}
NSQ 协议
- Socket 基础
@startuml
autonumber
hide footbox
title **Socket 基础**
participant "客户端" as client
participant "服务器" as server #orange
activate client
activate server
note right of server: 建立连接
client -> server: socket->connect(ip, port)
...
note right of server: 多次通信 send/recv
client -> server: socket->send()
server-> client: socket->recv()
...
note right of server: 关闭连接
client->server: socket->close()
deactivate client
deactivate server
@enduml
- NSQ 协议流程
@startuml
autonumber
hide footbox
title **NSQ 协议**
participant "客户端" as client
participant "服务器" as server #orange
activate client
activate server
== connect ==
note left of client: connect 后都为 socket->send/recv
client -> server: socket->connect(ip, host)
note left of client: protocol version
client->server: magic: V2
== auth ==
note left of client: client metadata
client->server: IDENTIFY
note right of server: 如果需要 auth
server->client: auth_required=true
client->server: AUTH
...
== pub ==
note left of client: 发送一条消息
client -> server: PUB <topic_name>
note left of client: 发送多条消息
client -> server: MPUB
note left of client: 发送一条延时消息
client -> server: DPUB
...
== sub ==
note left of client: client 使用 channel 订阅 topic
note right of server: SUB 成功后, client 出于 RDY 0 阶段
client -> server: SUB <topic_name> <channel_name>
note left of client: 使用 RDY 告诉 server 准备好消费 <count> 条消息
client -> server: RDY <count>
note right of server: server 返回 client <count> 条消息
server -> client: <count> msg
note left of client: 标记消息完成消费(消费成功)
client -> server: FIN <message_id>
note left of client: 消息重新入队(消费失败, 重新入队)
client -> server: REQ <message_id> <timeout>
note left of client: 重置消息超时时间
client -> server: TOUCH <message_id>
...
== heartbeat ==
server -> client: _heartbeat_
note right of server: client 2 次没有应答 NOP, server 将断开连接
client -> server: NOP
...
== close ==
note left of client: clean close connection, 表示没有消息了, 关闭连接
client -> server: CLS
note right of server: server 端成功应答
server -> client: CLOSE_WAIT
deactivate client
deactivate server
@enduml