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* Add translate docs action * Remove push Co-authored-by: sy-records <sy-records@users.noreply.github.com>
470 lines
13 KiB
Markdown
470 lines
13 KiB
Markdown
# Socket.io 服務
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Socket.io 是一款非常流行的應用層實時通訊協議和框架,可以輕鬆實現應答、分組、廣播。hyperf/socketio-server 支持了 Socket.io 的 WebSocket 傳輸協議。
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## 安裝
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```bash
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composer require hyperf/socketio-server
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```
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hyperf/socketio-server 組件是基於 WebSocket 實現的,請確保服務端已經添加了 `WebSocket 服務` 的配置。
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```php
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// config/autoload/server.php
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[
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'name' => 'socket-io',
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'type' => Server::SERVER_WEBSOCKET,
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'host' => '0.0.0.0',
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'port' => 9502,
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'sock_type' => SWOOLE_SOCK_TCP,
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'callbacks' => [
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Event::ON_HAND_SHAKE => [Hyperf\WebSocketServer\Server::class, 'onHandShake'],
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Event::ON_MESSAGE => [Hyperf\WebSocketServer\Server::class, 'onMessage'],
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Event::ON_CLOSE => [Hyperf\WebSocketServer\Server::class, 'onClose'],
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],
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],
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```
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## 快速開始
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### 服務端
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\Annotation\Event;
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use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\Socket;
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use Hyperf\Utils\Codec\Json;
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/**
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* @SocketIONamespace("/")
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*/
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class WebSocketController extends BaseNamespace
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{
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/**
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* @Event("event")
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* @param string $data
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*/
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public function onEvent(Socket $socket, $data)
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{
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// 應答
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return 'Event Received: ' . $data;
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}
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/**
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* @Event("join-room")
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* @param string $data
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*/
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public function onJoinRoom(Socket $socket, $data)
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{
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// 將當前用户加入房間
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$socket->join($data);
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// 向房間內其他用户推送(不含當前用户)
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$socket->to($data)->emit('event', $socket->getSid() . "has joined {$data}");
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// 向房間內所有人廣播(含當前用户)
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$this->emit('event', 'There are ' . count($socket->getAdapter()->clients($data)) . " players in {$data}");
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}
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/**
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* @Event("say")
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* @param string $data
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*/
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public function onSay(Socket $socket, $data)
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{
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$data = Json::decode($data);
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$socket->to($data['room'])->emit('event', $socket->getSid() . " say: {$data['message']}");
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}
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}
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```
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> 每個 socket 會自動加入以自己 `sid` 命名的房間(`$socket->getSid()`),發送私聊信息就推送到對應 `sid` 即可。
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> 框架會自動觸發 `connect` 和 `disconnect` 兩個事件。
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### 客户端
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由於服務端只實現了 WebSocket 通訊,所以客户端要加上 `{transports:["websocket"]}` 。
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```html
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<script src="https://cdn.bootcss.com/socket.io/2.3.0/socket.io.js"></script>
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<script>
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var socket = io('ws://127.0.0.1:9502', { transports: ["websocket"] });
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socket.on('connect', data => {
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socket.emit('event', 'hello, hyperf', console.log);
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socket.emit('join-room', 'room1', console.log);
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setInterval(function () {
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socket.emit('say', '{"room":"room1", "message":"Hello Hyperf."}');
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}, 1000);
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});
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socket.on('event', console.log);
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</script>
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```
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## API 清單
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### Socket API
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通過 SocketAPI 對目標 Socket 進行推送,或以目標 Socket 的身份在房間內發言。需要在事件回調中使用。
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```php
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<?php
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/**
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* @Event("SomeEvent")
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*/
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function onSomeEvent(\Hyperf\SocketIOServer\Socket $socket){
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// sending to the client
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// 向連接推送 hello 事件
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$socket->emit('hello', 'can you hear me?', 1, 2, 'abc');
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// sending to all clients except sender
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// 向所有連接推送 broadcast 事件,但是不包括當前連接。
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$socket->broadcast->emit('broadcast', 'hello friends!');
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// sending to all clients in 'game' room except sender
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// 向 game 房間內所有連接推送 nice game 事件,但是不包括當前連接。
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$socket->to('game')->emit('nice game', "let's play a game");
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// sending to all clients in 'game1' and/or in 'game2' room, except sender
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// 向 game1 房間 和 game2 房間內所有連接取並集推送 nice game 事件,但是不包括當前連接。
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$socket->to('game1')->to('game2')->emit('nice game', "let's play a game (too)");
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// WARNING: `$socket->to($socket->getSid())->emit()` will NOT work, as it will send to everyone in the room
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// named `$socket->getSid()` but the sender. Please use the classic `$socket->emit()` instead.
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// 注意:自己給自己推送的時候不要加to,因為$socket->to()總是排除自己。直接$socket->emit()就好了。
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// sending with acknowledgement
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// 發送信息,並且等待並接收客户端響應。
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$reply = $socket->emit('question', 'do you think so?')->reply();
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// sending without compression
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// 無壓縮推送
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$socket->compress(false)->emit('uncompressed', "that's rough");
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}
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```
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### 全局 API
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直接從容器中獲取 SocketIO 單例。這個單例可向全局廣播或指定房間、個人通訊。未指定命名空間時,默認使用 '/' 空間。
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```php
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<?php
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$io = \Hyperf\Utils\ApplicationContext::getContainer()->get(\Hyperf\SocketIOServer\SocketIO::class);
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// sending to all clients in 'game' room, including sender
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// 向 game 房間內的所有連接推送 bigger-announcement 事件。
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$io->in('game')->emit('big-announcement', 'the game will start soon');
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// sending to all clients in namespace 'myNamespace', including sender
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// 向 /myNamespace 命名空間下的所有連接推送 bigger-announcement 事件
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$io->of('/myNamespace')->emit('bigger-announcement', 'the tournament will start soon');
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// sending to a specific room in a specific namespace, including sender
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// 向 /myNamespace 命名空間下的 room 房間所有連接推送 event 事件
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$io->of('/myNamespace')->to('room')->emit('event', 'message');
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// sending to individual socketid (private message)
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// 向 socketId 單點推送
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$io->to('socketId')->emit('hey', 'I just met you');
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// sending to all clients on this node (when using multiple nodes)
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// 向本機所有連接推送
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$io->local->emit('hi', 'my lovely babies');
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// sending to all connected clients
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// 向所有連接推送
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$io->emit('an event sent to all connected clients');
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```
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### 命名空間 API
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和全局 API 一樣,只不過已經限制了命名空間。
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```php
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// 以下偽碼等價
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$foo->emit();
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$io->of('/foo')->emit();
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/**
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* class內使用也等價
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* @SocketIONamespace("/foo")
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*/
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class FooNamespace extends BaseNamespace {
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public function onEvent(){
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$this->emit();
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$this->io->of('/foo')->emit();
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}
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}
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```
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## 進階教程
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### 設置 Socket.io 命名空間
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Socket.io 通過自定義命名空間實現多路複用。(注意:不是 PHP 的命名空間)
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1. 可以通過 `@SocketIONamespace("/xxx")` 將控制器映射為 xxx 的命名空間,
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2. 也可通過
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```php
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<?php
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use Hyperf\SocketIOServer\Collector\SocketIORouter;
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use App\Controller\WebSocketController;
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SocketIORouter::addNamespace('/xxx' , WebSocketController::class);
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```
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在路由中添加。
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### 開啟 Session
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安裝並配置好 hyperf/session 組件及其對應中間件,再通過 `SessionAspect` 切入 SocketIO 來使用 Session 。
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```php
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<?php
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// config/autoload/aspect.php
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return [
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\Hyperf\SocketIOServer\Aspect\SessionAspect::class,
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];
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```
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> Swoole 4.4.17 及以下版本只能讀取 HTTP 創建好的 Cookie,Swoole 4.4.18 及以上版本可以在 WebSocket 握手時創建 Cookie
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### 調整房間適配器
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默認的房間功能通過 Redis 適配器實現,可以適應多進程乃至分佈式場景。
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1. 可以替換為內存適配器,只適用於單 worker 場景。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\MemoryAdapter::class,
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];
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```
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2. 可以替換為空適配器,不需要房間功能時可以降低消耗。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\NullAdapter::class,
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];
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```
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### 調整 SocketID (`sid`)
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默認 SocketID 使用 `ServerID#FD` 的格式,可以適應分佈式場景。
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1. 可以替換為直接使用 Fd 。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\LocalSidProvider::class,
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];
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```
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2. 也可以替換為 SessionID 。
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```php
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<?php
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// config/autoload/dependencies.php
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return [
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\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\SessionSidProvider::class,
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];
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```
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### 其他事件分發方法
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1. 可以手動註冊事件,不使用註解。
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\SidProvider\SidProviderInterface;
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use Hyperf\SocketIOServer\Socket;
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use Hyperf\WebSocketServer\Sender;
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class WebSocketController extends BaseNamespace
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{
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public function __construct(Sender $sender, SidProviderInterface $sidProvider) {
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parent::__construct($sender,$sidProvider);
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$this->on('event', [$this, 'echo']);
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}
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public function echo(Socket $socket, $data)
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{
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$socket->emit('event', $data);
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}
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}
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```
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2. 可以在控制器上添加 `@Event()` 註解,以方法名作為事件名來分發。此時應注意其他公有方法可能會和事件名衝突。
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```php
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<?php
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declare(strict_types=1);
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namespace App\Controller;
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use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
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use Hyperf\SocketIOServer\Annotation\Event;
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use Hyperf\SocketIOServer\BaseNamespace;
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use Hyperf\SocketIOServer\Socket;
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/**
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* @SocketIONamespace("/")
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* @Event()
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*/
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class WebSocketController extends BaseNamespace
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{
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public function echo(Socket $socket, $data)
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{
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$socket->emit('event', $data);
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}
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}
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```
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### 修改 `SocketIO` 基礎參數
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框架默認參數:
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| 配置 | 類型 | 默認值 |
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| :--------------------: | :---: | :----: |
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| $pingTimeout | int | 100 |
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| $pingInterval | int | 10000 |
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| $clientCallbackTimeout | int | 10000 |
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有時候,由於推送消息比較多或者網絡較卡,在 100ms 內,無法及時返回 `PONG`,就會導致連接斷開。這時候我們可以通過以下方式,進行重寫:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Kernel;
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use Hyperf\Contract\StdoutLoggerInterface;
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use Hyperf\SocketIOServer\Parser\Decoder;
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use Hyperf\SocketIOServer\Parser\Encoder;
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use Hyperf\SocketIOServer\SidProvider\SidProviderInterface;
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use Hyperf\SocketIOServer\SocketIO;
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use Hyperf\WebSocketServer\Sender;
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use Psr\Container\ContainerInterface;
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class SocketIOFactory
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{
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public function __invoke(ContainerInterface $container)
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{
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$io = new SocketIO(
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$container->get(StdoutLoggerInterface::class),
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$container->get(Sender::class),
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$container->get(Decoder::class),
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$container->get(Encoder::class),
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$container->get(SidProviderInterface::class)
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);
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// 重寫 pingTimeout 參數
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$io->setPingTimeout(10000);
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return $io;
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}
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}
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```
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然後在 `dependencies.php` 添加對應映射即可。
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```php
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return [
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Hyperf\SocketIOServer\SocketIO::class => App\Kernel\SocketIOFactory::class,
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];
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```
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### Auth 鑑權
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您可以通過使用中間件來攔截 WebSocket 握手,實現鑑權功能,如下:
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```php
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<?php
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declare(strict_types=1);
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namespace App\Middleware;
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use Psr\Container\ContainerInterface;
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use Psr\Http\Message\ResponseInterface;
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use Psr\Http\Server\MiddlewareInterface;
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use Psr\Http\Message\ServerRequestInterface;
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use Psr\Http\Server\RequestHandlerInterface;
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class WebSocketAuthMiddleware implements MiddlewareInterface
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{
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/**
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* @var ContainerInterface
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*/
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protected $container;
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public function __construct(ContainerInterface $container)
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{
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$this->container = $container;
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}
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public function process(ServerRequestInterface $request, RequestHandlerInterface $handler): ResponseInterface
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{
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// 偽代碼,通過 isAuth 方法攔截握手請求並實現權限檢查
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if (! $this->isAuth($request)) {
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return $this->container->get(\Hyperf\HttpServer\Contract\ResponseInterface::class)->raw('Forbidden');
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}
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return $handler->handle($request);
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}
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}
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```
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並將上面的中間件配置到對應的 WebSocket Server 中去即可。
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### 獲取原始請求對象
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連接建立以後,有時需獲取客户端 IP ,Cookie 等請求信息。原始請求對象已經被保留在[連接上下文](websocket-server.md#連接上下文)中,您可以用如下方式在事件回調中獲取:
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```php
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public function onEvent($socket, $data)
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{
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$request = Hyperf\WebSocketServer\Context::get(
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Psr\Http\Message\ServerRequestInterface::class
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);
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}
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```
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### Nginx 代理配置
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使用 `Nginx` 反向代理 `Socket.io` 與 `WebSocket` 有些許區別
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```nginx
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server {
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location ^~/socket.io/ {
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# 執行代理訪問真實服務器
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proxy_pass http://hyperf;
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proxy_http_version 1.1;
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proxy_set_header Host $host;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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}
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}
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```
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