milvus/internal/indexcoord/priority_queue.go

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// Licensed to the LF AI & Data foundation under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
2021-06-21 17:28:03 +08:00
package indexcoord
import (
"container/heap"
"sync"
)
// PQItem is something we manage in a priority queue.
type PQItem struct {
key UniqueID
priority int // The priority of the item in the queue.
// The index is needed by update and is maintained by the heap.Interface methods.
index int // The index of the item in the heap.
}
// PriorityQueue implements heap.Interface and holds Items.
type PriorityQueue struct {
items []*PQItem
lock sync.RWMutex
}
// Len is the length of the priority queue.
func (pq *PriorityQueue) Len() int {
return len(pq.items)
}
// Less reports whether the element with index i
// must sort before the element with index j.
func (pq *PriorityQueue) Less(i, j int) bool {
// We want Pop to give us the highest, not lowest, priority so we use greater than here.
return pq.items[i].priority < pq.items[j].priority
}
// Swap swaps the elements with indexes i and j.
func (pq *PriorityQueue) Swap(i, j int) {
pq.items[i], pq.items[j] = pq.items[j], pq.items[i]
pq.items[i].index = i
pq.items[j].index = j
}
// Push adds an element to the priority.
func (pq *PriorityQueue) Push(x interface{}) {
pq.lock.Lock()
defer pq.lock.Unlock()
n := (*pq).Len()
item := x.(*PQItem)
item.index = n
pq.items = append(pq.items, item)
}
// Pop do not call this directly.
func (pq *PriorityQueue) Pop() interface{} {
old := pq.items
n := len(old)
item := old[n-1]
item.index = -1 // for safety
pq.items = old[0 : n-1]
return item
}
// CheckExist checks whether the nodeID is already in the priority.
func (pq *PriorityQueue) CheckExist(nodeID UniqueID) bool {
pq.lock.RLock()
defer pq.lock.RUnlock()
for _, item := range pq.items {
if nodeID == item.key {
return true
}
}
return false
}
func (pq *PriorityQueue) getItemByKey(key UniqueID) interface{} {
var ret interface{} = nil
for _, item := range pq.items {
if item.key == key {
ret = item
break
}
}
return ret
}
// IncPriority update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) IncPriority(key UniqueID, priority int) {
pq.lock.Lock()
defer pq.lock.Unlock()
item := pq.getItemByKey(key)
if item != nil {
item.(*PQItem).priority += priority
heap.Fix(pq, item.(*PQItem).index)
}
}
// UpdatePriority update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) UpdatePriority(key UniqueID, priority int) {
pq.lock.Lock()
defer pq.lock.Unlock()
item := pq.getItemByKey(key)
if item != nil {
item.(*PQItem).priority = priority
heap.Fix(pq, item.(*PQItem).index)
}
}
// Remove deletes the corresponding item according to the key.
func (pq *PriorityQueue) Remove(key UniqueID) {
pq.lock.Lock()
defer pq.lock.Unlock()
item := pq.getItemByKey(key)
if item != nil {
heap.Remove(pq, item.(*PQItem).index)
}
}
// Peek picks an key with the lowest load.
func (pq *PriorityQueue) Peek() UniqueID {
pq.lock.RLock()
defer pq.lock.RUnlock()
if pq.Len() == 0 {
return UniqueID(-1)
}
return pq.items[0].key
}
// PeekAll return the key of all the items.
func (pq *PriorityQueue) PeekAll() []UniqueID {
pq.lock.RLock()
defer pq.lock.RUnlock()
var ret []UniqueID
for _, item := range pq.items {
ret = append(ret, item.key)
}
return ret
}