mirror of
https://gitee.com/milvus-io/milvus.git
synced 2024-12-02 11:59:00 +08:00
632d8b3743
See also: #28854 Signed-off-by: yangxuan <xuan.yang@zilliz.com>
515 lines
13 KiB
Go
515 lines
13 KiB
Go
// Licensed to the LF AI & Data foundation under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package datanode
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import (
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"context"
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"sync"
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"time"
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"github.com/cockroachdb/errors"
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"go.uber.org/atomic"
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"go.uber.org/zap"
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"github.com/milvus-io/milvus/internal/proto/datapb"
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"github.com/milvus-io/milvus/pkg/log"
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"github.com/milvus-io/milvus/pkg/util/merr"
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"github.com/milvus-io/milvus/pkg/util/typeutil"
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)
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type releaseFunc func(channel string)
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type ChannelManager interface {
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Submit(info *datapb.ChannelWatchInfo) error
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GetProgress(info *datapb.ChannelWatchInfo) *datapb.ChannelOperationProgressResponse
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Close()
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Start()
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}
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type ChannelManagerImpl struct {
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mu sync.RWMutex
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dn *DataNode
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fgManager FlowgraphManager
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communicateCh chan *opState
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opRunners *typeutil.ConcurrentMap[string, *opRunner] // channel -> runner
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abnormals *typeutil.ConcurrentMap[int64, string] // OpID -> Channel
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releaseFunc releaseFunc
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closeCh chan struct{}
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closeOnce sync.Once
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closeWaiter sync.WaitGroup
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}
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func NewChannelManager(dn *DataNode) *ChannelManagerImpl {
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fm := newFlowgraphManager()
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cm := ChannelManagerImpl{
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dn: dn,
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fgManager: fm,
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communicateCh: make(chan *opState, 100),
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opRunners: typeutil.NewConcurrentMap[string, *opRunner](),
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abnormals: typeutil.NewConcurrentMap[int64, string](),
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releaseFunc: fm.RemoveFlowgraph,
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closeCh: make(chan struct{}),
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}
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return &cm
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}
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func (m *ChannelManagerImpl) Submit(info *datapb.ChannelWatchInfo) error {
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channel := info.GetVchan().GetChannelName()
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runner := m.getOrCreateRunner(channel)
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return runner.Enqueue(info)
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}
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func (m *ChannelManagerImpl) GetProgress(info *datapb.ChannelWatchInfo) *datapb.ChannelOperationProgressResponse {
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m.mu.RLock()
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defer m.mu.RUnlock()
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resp := &datapb.ChannelOperationProgressResponse{
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Status: merr.Success(),
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OpID: info.GetOpID(),
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}
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channel := info.GetVchan().GetChannelName()
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switch info.GetState() {
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case datapb.ChannelWatchState_ToWatch:
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// running flowgraph means watch success
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if m.fgManager.HasFlowgraphWithOpID(channel, info.GetOpID()) {
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resp.State = datapb.ChannelWatchState_WatchSuccess
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resp.Progress = 100
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return resp
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}
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if runner, ok := m.opRunners.Get(channel); ok {
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if runner.Exist(info.GetOpID()) {
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resp.State = datapb.ChannelWatchState_ToWatch
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} else {
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resp.State = datapb.ChannelWatchState_WatchFailure
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}
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return resp
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}
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resp.State = datapb.ChannelWatchState_WatchFailure
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return resp
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case datapb.ChannelWatchState_ToRelease:
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if !m.fgManager.HasFlowgraph(channel) {
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resp.State = datapb.ChannelWatchState_ReleaseSuccess
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return resp
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}
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if runner, ok := m.opRunners.Get(channel); ok && runner.Exist(info.GetOpID()) {
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resp.State = datapb.ChannelWatchState_ToRelease
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return resp
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}
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resp.State = datapb.ChannelWatchState_ReleaseFailure
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return resp
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default:
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err := merr.WrapErrParameterInvalid("ToWatch or ToRelease", info.GetState().String())
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log.Warn("fail to get progress", zap.Error(err))
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resp.Status = merr.Status(err)
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return resp
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}
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}
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func (m *ChannelManagerImpl) Close() {
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m.closeOnce.Do(func() {
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m.opRunners.Range(func(channel string, runner *opRunner) bool {
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runner.Close()
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return true
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})
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close(m.closeCh)
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m.closeWaiter.Wait()
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})
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}
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func (m *ChannelManagerImpl) Start() {
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m.closeWaiter.Add(1)
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go func() {
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defer m.closeWaiter.Done()
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log.Info("DataNode ChannelManager start")
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for {
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select {
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case opState := <-m.communicateCh:
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m.handleOpState(opState)
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case <-m.closeCh:
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log.Info("DataNode ChannelManager exit")
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return
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}
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}
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}()
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}
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func (m *ChannelManagerImpl) handleOpState(opState *opState) {
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m.mu.Lock()
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defer m.mu.Unlock()
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log := log.With(
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zap.Int64("opID", opState.opID),
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zap.String("channel", opState.channel),
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zap.String("State", opState.state.String()),
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)
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switch opState.state {
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case datapb.ChannelWatchState_WatchSuccess:
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log.Info("Success to watch")
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m.fgManager.AddFlowgraph(opState.fg)
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m.finishOp(opState.opID, opState.channel)
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case datapb.ChannelWatchState_WatchFailure:
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log.Info("Fail to watch")
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m.finishOp(opState.opID, opState.channel)
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case datapb.ChannelWatchState_ReleaseSuccess:
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log.Info("Success to release")
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m.finishOp(opState.opID, opState.channel)
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m.destoryRunner(opState.channel)
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case datapb.ChannelWatchState_ReleaseFailure:
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log.Info("Fail to release, add channel to abnormal lists")
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m.abnormals.Insert(opState.opID, opState.channel)
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m.finishOp(opState.opID, opState.channel)
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m.destoryRunner(opState.channel)
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}
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}
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func (m *ChannelManagerImpl) getOrCreateRunner(channel string) *opRunner {
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runner, loaded := m.opRunners.GetOrInsert(channel, NewOpRunner(channel, m.dn, m.releaseFunc, m.communicateCh))
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if !loaded {
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runner.Start()
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}
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return runner
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}
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func (m *ChannelManagerImpl) destoryRunner(channel string) {
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if runner, loaded := m.opRunners.GetAndRemove(channel); loaded {
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runner.Close()
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}
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}
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func (m *ChannelManagerImpl) finishOp(opID int64, channel string) {
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if runner, loaded := m.opRunners.Get(channel); loaded {
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runner.FinishOp(opID)
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}
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}
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type opInfo struct {
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tickler *tickler
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}
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type opRunner struct {
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channel string
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dn *DataNode
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releaseFunc releaseFunc
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guard sync.RWMutex
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allOps map[UniqueID]*opInfo // opID -> tickler
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opsInQueue chan *datapb.ChannelWatchInfo
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resultCh chan *opState
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closeWg sync.WaitGroup
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closeOnce sync.Once
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closeCh chan struct{}
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}
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func NewOpRunner(channel string, dn *DataNode, f releaseFunc, resultCh chan *opState) *opRunner {
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return &opRunner{
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channel: channel,
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dn: dn,
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releaseFunc: f,
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opsInQueue: make(chan *datapb.ChannelWatchInfo, 10),
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allOps: make(map[UniqueID]*opInfo),
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resultCh: resultCh,
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closeCh: make(chan struct{}),
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}
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}
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func (r *opRunner) Start() {
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r.closeWg.Add(1)
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go func() {
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defer r.closeWg.Done()
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for {
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select {
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case info := <-r.opsInQueue:
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r.NotifyState(r.Execute(info))
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case <-r.closeCh:
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return
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}
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}
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}()
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}
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func (r *opRunner) FinishOp(opID UniqueID) {
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r.guard.Lock()
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defer r.guard.Unlock()
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delete(r.allOps, opID)
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}
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func (r *opRunner) Exist(opID UniqueID) bool {
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r.guard.RLock()
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defer r.guard.RUnlock()
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_, ok := r.allOps[opID]
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return ok
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}
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func (r *opRunner) Enqueue(info *datapb.ChannelWatchInfo) error {
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if info.GetState() != datapb.ChannelWatchState_ToWatch &&
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info.GetState() != datapb.ChannelWatchState_ToRelease {
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return errors.New("Invalid channel watch state")
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}
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r.guard.Lock()
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defer r.guard.Unlock()
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if _, ok := r.allOps[info.GetOpID()]; !ok {
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r.opsInQueue <- info
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r.allOps[info.GetOpID()] = &opInfo{}
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}
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return nil
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}
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func (r *opRunner) UnfinishedOpSize() int {
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r.guard.RLock()
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defer r.guard.RUnlock()
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return len(r.allOps)
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}
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// Execute excutes channel operations, channel state is validated during enqueue
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func (r *opRunner) Execute(info *datapb.ChannelWatchInfo) *opState {
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log.Info("Start to execute channel operation",
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zap.String("channel", info.GetVchan().GetChannelName()),
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zap.Int64("opID", info.GetOpID()),
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zap.String("state", info.GetState().String()),
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)
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if info.GetState() == datapb.ChannelWatchState_ToWatch {
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return r.watchWithTimer(info)
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}
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// ToRelease state
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return releaseWithTimer(r.releaseFunc, info.GetVchan().GetChannelName(), info.GetOpID())
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}
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// watchWithTimer will return WatchFailure after WatchTimeoutInterval
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func (r *opRunner) watchWithTimer(info *datapb.ChannelWatchInfo) *opState {
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opState := &opState{
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channel: info.GetVchan().GetChannelName(),
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opID: info.GetOpID(),
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}
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log := log.With(zap.String("channel", opState.channel), zap.Int64("opID", opState.opID))
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r.guard.Lock()
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opInfo, ok := r.allOps[info.GetOpID()]
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if !ok {
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opState.state = datapb.ChannelWatchState_WatchFailure
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return opState
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}
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tickler := newTickler()
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opInfo.tickler = tickler
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r.guard.Unlock()
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var (
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successSig = make(chan struct{}, 1)
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waiter sync.WaitGroup
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)
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watchTimeout := Params.DataCoordCfg.WatchTimeoutInterval.GetAsDuration(time.Second)
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ctx, cancel := context.WithTimeout(context.Background(), watchTimeout)
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defer cancel()
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startTimer := func(wg *sync.WaitGroup) {
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defer wg.Done()
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timer := time.NewTimer(watchTimeout)
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defer timer.Stop()
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log := log.With(zap.Duration("timeout", watchTimeout))
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log.Info("Start timer for ToWatch operation")
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for {
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select {
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case <-timer.C:
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// watch timeout
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tickler.close()
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cancel()
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log.Info("Stop timer for ToWatch operation timeout")
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return
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case <-tickler.progressSig:
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log.Info("Reset timer for tickler updated")
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timer.Reset(watchTimeout)
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case <-successSig:
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// watch success
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log.Info("Stop timer for ToWatch operation succeeded")
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return
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}
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}
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}
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waiter.Add(2)
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go startTimer(&waiter)
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go func() {
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defer waiter.Done()
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fg, err := executeWatch(ctx, r.dn, info, tickler)
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if err != nil {
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opState.state = datapb.ChannelWatchState_WatchFailure
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} else {
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opState.state = datapb.ChannelWatchState_WatchSuccess
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opState.fg = fg
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successSig <- struct{}{}
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}
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}()
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waiter.Wait()
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return opState
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}
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// releaseWithTimer will return ReleaseFailure after WatchTimeoutInterval
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func releaseWithTimer(releaseFunc releaseFunc, channel string, opID UniqueID) *opState {
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opState := &opState{
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channel: channel,
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opID: opID,
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}
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var (
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successSig = make(chan struct{}, 1)
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waiter sync.WaitGroup
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)
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log := log.With(zap.String("channel", channel))
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startTimer := func(wg *sync.WaitGroup) {
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defer wg.Done()
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releaseTimeout := Params.DataCoordCfg.WatchTimeoutInterval.GetAsDuration(time.Second)
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timer := time.NewTimer(releaseTimeout)
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defer timer.Stop()
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log.Info("Start timer for ToRelease operation", zap.Duration("timeout", releaseTimeout))
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for {
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select {
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case <-timer.C:
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log.Info("Stop timer for ToRelease operation timeout", zap.Duration("timeout", releaseTimeout))
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opState.state = datapb.ChannelWatchState_ReleaseFailure
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return
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case <-successSig:
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log.Info("Stop timer for ToRelease operation succeeded", zap.Duration("timeout", releaseTimeout))
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opState.state = datapb.ChannelWatchState_ReleaseSuccess
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return
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}
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}
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}
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waiter.Add(1)
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go startTimer(&waiter)
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go func() {
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// TODO: failure should panic this DN, but we're not sure how
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// to recover when releaseFunc stuck.
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// Whenever we see a stuck, it's a bug need to be fixed.
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// In case of the unknown behavior after the stuck of release,
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// we'll mark this channel abnormal in this DN. This goroutine might never return.
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//
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// The channel can still be balanced into other DNs, but not on this one.
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// ExclusiveConsumer error happens when the same DN subscribes the same pchannel twice.
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releaseFunc(opState.channel)
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successSig <- struct{}{}
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}()
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waiter.Wait()
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return opState
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}
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func (r *opRunner) NotifyState(state *opState) {
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r.resultCh <- state
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}
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func (r *opRunner) Close() {
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r.guard.Lock()
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for _, info := range r.allOps {
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if info.tickler != nil {
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info.tickler.close()
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}
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}
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r.guard.Unlock()
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r.closeOnce.Do(func() {
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close(r.closeCh)
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r.closeWg.Wait()
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})
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}
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type opState struct {
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channel string
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opID int64
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state datapb.ChannelWatchState
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fg *dataSyncService
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}
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// executeWatch will always return, won't be stuck, either success or fail.
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func executeWatch(ctx context.Context, dn *DataNode, info *datapb.ChannelWatchInfo, tickler *tickler) (*dataSyncService, error) {
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dataSyncService, err := newDataSyncService(ctx, dn, info, tickler)
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if err != nil {
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return nil, err
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}
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dataSyncService.start()
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return dataSyncService, nil
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}
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// tickler counts every time when called inc(),
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type tickler struct {
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count *atomic.Int32
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total *atomic.Int32
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closedSig *atomic.Bool
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progressSig chan struct{}
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}
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func (t *tickler) inc() {
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t.count.Inc()
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t.progressSig <- struct{}{}
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}
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func (t *tickler) setTotal(total int32) {
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t.total.Store(total)
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}
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// progress returns the count over total if total is set
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// else just return the count number.
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func (t *tickler) progress() int32 {
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if t.total.Load() == 0 {
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return t.count.Load()
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}
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return (t.count.Load() / t.total.Load()) * 100
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}
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func (t *tickler) close() {
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t.closedSig.CompareAndSwap(false, true)
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}
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func (t *tickler) closed() bool {
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return t.closedSig.Load()
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}
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func newTickler() *tickler {
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return &tickler{
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count: atomic.NewInt32(0),
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total: atomic.NewInt32(0),
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closedSig: atomic.NewBool(false),
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progressSig: make(chan struct{}, 200),
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}
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}
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