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0f6be5f022
2 new scripts dir 3 update Readme Former-commit-id: 0b0c4ca55fc05e459c3e2ed7e8c9c83b3752cbd3 |
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.. | ||
cmake | ||
conf | ||
scripts | ||
src | ||
test_client | ||
unittest | ||
build.sh | ||
CMakeLists.txt | ||
LICENSE.txt | ||
README.md | ||
RELEASE.md | ||
start_server.sh | ||
stop_server.sh |
Compilation
Step 1: install necessery tools
centos7 :
yum install gfortran libsqlite3-dev libsnappy-dev libzstd-dev bzip2
ubuntu16.04 :
sudo apt-get install gfortran libsqlite3-dev libsnappy-dev libzstd-dev bzip2 liblz4-dev
Step 2: build third-parties
- Note: If you want to debug into third-parties, you can build debug with CXXFLAGS='-g -O0' with option
- -t Debug
cd [sourcecode path]/cpp/thid_party ./build.sh -t Debug ./build.sh -t Release
Step 3: build(output to cmake_build folder)
cmake_build/src/vecwise_server is the server
cmake_build/src/libvecwise_engine.a is the static library
cd [sourcecode path]/cpp
./build.sh -t Debug
./build.sh -t Release
./build.sh -g # Build GPU version
To build unittest:
./build.sh -u
or
./build.sh --unittest
Luanch server
Set config in cpp/conf/server_config.yaml
Then luanch server with config:
cd [build output path]
start_server.sh
stop_server.sh
Luanch test_client(only for debug)
If you want to test remote api, you can build test_client. test_client use same config file with server:
cd [build output path]/test_client
test_client -c [sourcecode path]/cpp/conf/server_config.yaml