mirror of
https://gitee.com/milvus-io/milvus.git
synced 2024-12-05 05:18:52 +08:00
1f231853ae
Signed-off-by: cai.zhang <cai.zhang@zilliz.com>
152 lines
3.8 KiB
Go
152 lines
3.8 KiB
Go
// Copyright (C) 2019-2020 Zilliz. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software distributed under the License
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// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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// or implied. See the License for the specific language governing permissions and limitations under the License.
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package indexcoord
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import (
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"container/heap"
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"sync"
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)
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// PQItem is something we manage in a priority queue.
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type PQItem struct {
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key UniqueID
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priority int // The priority of the item in the queue.
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// The index is needed by update and is maintained by the heap.Interface methods.
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index int // The index of the item in the heap.
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}
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// PriorityQueue implements heap.Interface and holds Items.
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type PriorityQueue struct {
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items []*PQItem
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lock sync.RWMutex
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}
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// Len is the length of the priority queue.
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func (pq *PriorityQueue) Len() int {
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return len(pq.items)
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}
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// Less reports whether the element with index i
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// must sort before the element with index j.
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func (pq *PriorityQueue) Less(i, j int) bool {
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// We want Pop to give us the highest, not lowest, priority so we use greater than here.
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return pq.items[i].priority < pq.items[j].priority
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}
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// Swap swaps the elements with indexes i and j.
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func (pq *PriorityQueue) Swap(i, j int) {
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pq.items[i], pq.items[j] = pq.items[j], pq.items[i]
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pq.items[i].index = i
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pq.items[j].index = j
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}
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// Push adds an element to the priority.
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func (pq *PriorityQueue) Push(x interface{}) {
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pq.lock.Lock()
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defer pq.lock.Unlock()
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n := (*pq).Len()
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item := x.(*PQItem)
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item.index = n
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pq.items = append(pq.items, item)
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}
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// Pop do not call this directly.
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func (pq *PriorityQueue) Pop() interface{} {
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old := pq.items
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n := len(old)
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item := old[n-1]
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item.index = -1 // for safety
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pq.items = old[0 : n-1]
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return item
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}
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// CheckExist checks whether the nodeID is already in the priority.
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func (pq *PriorityQueue) CheckExist(nodeID UniqueID) bool {
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pq.lock.RLock()
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defer pq.lock.RUnlock()
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for _, item := range pq.items {
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if nodeID == item.key {
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return true
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}
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}
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return false
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}
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func (pq *PriorityQueue) getItemByKey(key UniqueID) interface{} {
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var ret interface{} = nil
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for _, item := range pq.items {
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if item.key == key {
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ret = item
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break
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}
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}
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return ret
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}
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// IncPriority update modifies the priority and value of an Item in the queue.
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func (pq *PriorityQueue) IncPriority(key UniqueID, priority int) {
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pq.lock.Lock()
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defer pq.lock.Unlock()
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item := pq.getItemByKey(key)
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if item != nil {
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item.(*PQItem).priority += priority
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heap.Fix(pq, item.(*PQItem).index)
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}
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}
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// UpdatePriority update modifies the priority and value of an Item in the queue.
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func (pq *PriorityQueue) UpdatePriority(key UniqueID, priority int) {
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pq.lock.Lock()
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defer pq.lock.Unlock()
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item := pq.getItemByKey(key)
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if item != nil {
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item.(*PQItem).priority = priority
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heap.Fix(pq, item.(*PQItem).index)
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}
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}
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// Remove deletes the corresponding item according to the key.
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func (pq *PriorityQueue) Remove(key UniqueID) {
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pq.lock.Lock()
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defer pq.lock.Unlock()
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item := pq.getItemByKey(key)
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if item != nil {
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heap.Remove(pq, item.(*PQItem).index)
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}
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}
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// Peek picks an key with the lowest load.
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func (pq *PriorityQueue) Peek() UniqueID {
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pq.lock.RLock()
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defer pq.lock.RUnlock()
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if pq.Len() == 0 {
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return UniqueID(-1)
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}
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return pq.items[0].key
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}
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// PeekAll return the key of all the items.
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func (pq *PriorityQueue) PeekAll() []UniqueID {
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pq.lock.RLock()
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defer pq.lock.RUnlock()
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var ret []UniqueID
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for _, item := range pq.items {
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ret = append(ret, item.key)
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}
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return ret
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}
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