milvus/internal/datanode/event_manager.go
zhenshan.cao c15b880f0e
Remove redundant logs (#19412)
Signed-off-by: zhenshan.cao <zhenshan.cao@zilliz.com>

Signed-off-by: zhenshan.cao <zhenshan.cao@zilliz.com>
2022-09-26 15:40:53 +08:00

155 lines
4.4 KiB
Go

// Licensed to the LF AI & Data foundation under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package datanode
import (
"sync"
"time"
"github.com/milvus-io/milvus/internal/log"
"github.com/milvus-io/milvus/internal/proto/datapb"
"go.uber.org/zap"
)
const retryWatchInterval = 20 * time.Second
type event struct {
eventType int
vChanName string
version int64
info *datapb.ChannelWatchInfo
}
type channelEventManager struct {
sync.Once
eventChan chan event
closeChan chan struct{}
handlePutEvent func(watchInfo *datapb.ChannelWatchInfo, version int64) error // node.handlePutEvent
handleDeleteEvent func(vChanName string) // node.handleDeleteEvent
retryInterval time.Duration
}
const (
putEventType = 1
deleteEventType = 2
)
func newChannelEventManager(handlePut func(*datapb.ChannelWatchInfo, int64) error,
handleDel func(string), retryInterval time.Duration) *channelEventManager {
return &channelEventManager{
eventChan: make(chan event, 10),
closeChan: make(chan struct{}),
handlePutEvent: handlePut,
handleDeleteEvent: handleDel,
retryInterval: retryInterval,
}
}
func (e *channelEventManager) Run() {
go func() {
for {
select {
case event := <-e.eventChan:
switch event.eventType {
case putEventType:
e.retryHandlePutEvent(event)
case deleteEventType:
e.handleDeleteEvent(event.vChanName)
}
case <-e.closeChan:
return
}
}
}()
}
func (e *channelEventManager) retryHandlePutEvent(event event) {
countdown := time.Until(time.Unix(0, event.info.TimeoutTs))
if countdown < 0 {
log.Warn("event already timed out", zap.String("vChanName", event.vChanName))
return
}
// Trigger retry for-loop when fail to handle put event for the first time
if err := e.handlePutEvent(event.info, event.version); err != nil {
timer := time.NewTimer(countdown)
defer timer.Stop()
ticker := time.NewTicker(e.retryInterval)
defer ticker.Stop()
for {
log.Warn("handle put event fail, starting retry",
zap.String("vChanName", event.vChanName),
zap.String("retry interval", e.retryInterval.String()),
zap.Error(err))
// reset the ticker
ticker.Reset(e.retryInterval)
select {
case <-ticker.C:
// ticker notify, do another retry
case <-timer.C:
// timeout
log.Warn("event process timed out", zap.String("vChanName", event.vChanName))
return
case evt, ok := <-e.eventChan:
if !ok {
log.Warn("event channel closed", zap.String("vChanName", event.vChanName))
return
}
// When got another put event, overwrite current event
if evt.eventType == putEventType {
// handles only Uncomplete, ToWatch and ToRelease
if isEndWatchState(evt.info.State) {
return
}
event = evt
}
// When getting a delete event at next retry, exit retry loop
// When getting a put event, just continue the retry
if evt.eventType == deleteEventType {
log.Warn("delete event triggerred, terminating retry.",
zap.String("vChanName", event.vChanName))
e.handleDeleteEvent(evt.vChanName)
return
}
}
err = e.handlePutEvent(event.info, event.version)
if err == nil {
log.Info("handle put event successfully", zap.String("vChanName", event.vChanName))
return
}
}
}
}
func (e *channelEventManager) handleEvent(event event) {
e.eventChan <- event
}
func (e *channelEventManager) Close() {
e.Do(func() {
close(e.closeChan)
})
}
func isEndWatchState(state datapb.ChannelWatchState) bool {
return state != datapb.ChannelWatchState_ToWatch && // start watch
state != datapb.ChannelWatchState_ToRelease && // start release
state != datapb.ChannelWatchState_Uncomplete // legacy state, equal to ToWatch
}