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https://gitee.com/milvus-io/milvus.git
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3cd0b26285
issue: #35821 After collection loaded, if we need to increase/decrease collection's replica, we need to release and load it again. milvus offers 4 solution to update loaded collection's replica, this PR aims to dynamic change the replica number without release, and after replica number changed, milvus will execute load replica or release replica in async, and the replica loaded status can be checked by getReplicas API. Notice that if set too much replicas than querynode can afford,the new replica won't be loaded successfully until enough querynode joins. --------- Signed-off-by: Wei Liu <wei.liu@zilliz.com>
246 lines
8.7 KiB
Go
246 lines
8.7 KiB
Go
// Licensed to the LF AI & Data foundation under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package utils
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import (
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"strings"
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"github.com/cockroachdb/errors"
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"github.com/samber/lo"
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"go.uber.org/zap"
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"github.com/milvus-io/milvus/internal/querycoordv2/meta"
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"github.com/milvus-io/milvus/pkg/log"
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"github.com/milvus-io/milvus/pkg/util/merr"
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"github.com/milvus-io/milvus/pkg/util/typeutil"
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)
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func GetPartitions(collectionMgr *meta.CollectionManager, collectionID int64) ([]int64, error) {
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collection := collectionMgr.GetCollection(collectionID)
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if collection != nil {
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partitions := collectionMgr.GetPartitionsByCollection(collectionID)
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if partitions != nil {
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return lo.Map(partitions, func(partition *meta.Partition, i int) int64 {
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return partition.PartitionID
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}), nil
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}
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}
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return nil, merr.WrapErrCollectionNotLoaded(collectionID)
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}
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// GroupNodesByReplica groups nodes by replica,
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// returns ReplicaID -> NodeIDs
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func GroupNodesByReplica(replicaMgr *meta.ReplicaManager, collectionID int64, nodes []int64) map[int64][]int64 {
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ret := make(map[int64][]int64)
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replicas := replicaMgr.GetByCollection(collectionID)
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for _, replica := range replicas {
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for _, node := range nodes {
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if replica.Contains(node) {
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ret[replica.GetID()] = append(ret[replica.GetID()], node)
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}
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}
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}
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return ret
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}
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// GroupPartitionsByCollection groups partitions by collection,
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// returns CollectionID -> Partitions
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func GroupPartitionsByCollection(partitions []*meta.Partition) map[int64][]*meta.Partition {
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ret := make(map[int64][]*meta.Partition, 0)
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for _, partition := range partitions {
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collection := partition.GetCollectionID()
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ret[collection] = append(ret[collection], partition)
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}
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return ret
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}
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// GroupSegmentsByReplica groups segments by replica,
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// returns ReplicaID -> Segments
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func GroupSegmentsByReplica(replicaMgr *meta.ReplicaManager, collectionID int64, segments []*meta.Segment) map[int64][]*meta.Segment {
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ret := make(map[int64][]*meta.Segment)
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replicas := replicaMgr.GetByCollection(collectionID)
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for _, replica := range replicas {
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for _, segment := range segments {
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if replica.Contains(segment.Node) {
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ret[replica.GetID()] = append(ret[replica.GetID()], segment)
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}
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}
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}
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return ret
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}
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// RecoverReplicaOfCollection recovers all replica of collection with latest resource group.
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func RecoverReplicaOfCollection(m *meta.Meta, collectionID typeutil.UniqueID) {
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logger := log.With(zap.Int64("collectionID", collectionID))
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rgNames := m.ReplicaManager.GetResourceGroupByCollection(collectionID)
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if rgNames.Len() == 0 {
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logger.Error("no resource group found for collection", zap.Int64("collectionID", collectionID))
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return
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}
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rgs, err := m.ResourceManager.GetNodesOfMultiRG(rgNames.Collect())
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if err != nil {
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logger.Error("unreachable code as expected, fail to get resource group for replica", zap.Error(err))
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return
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}
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if err := m.ReplicaManager.RecoverNodesInCollection(collectionID, rgs); err != nil {
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logger.Warn("fail to set available nodes in replica", zap.Error(err))
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}
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}
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// RecoverAllCollectionrecovers all replica of all collection in resource group.
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func RecoverAllCollection(m *meta.Meta) {
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for _, collection := range m.CollectionManager.GetAll() {
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RecoverReplicaOfCollection(m, collection)
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}
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}
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func AssignReplica(m *meta.Meta, resourceGroups []string, replicaNumber int32, checkNodeNum bool) (map[string]int, error) {
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if len(resourceGroups) != 0 && len(resourceGroups) != 1 && len(resourceGroups) != int(replicaNumber) {
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return nil, errors.Errorf(
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"replica=[%d] resource group=[%s], resource group num can only be 0, 1 or same as replica number", replicaNumber, strings.Join(resourceGroups, ","))
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}
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replicaNumInRG := make(map[string]int)
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if len(resourceGroups) == 0 {
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// All replicas should be spawned in default resource group.
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replicaNumInRG[meta.DefaultResourceGroupName] = int(replicaNumber)
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} else if len(resourceGroups) == 1 {
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// All replicas should be spawned in the given resource group.
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replicaNumInRG[resourceGroups[0]] = int(replicaNumber)
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} else {
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// replicas should be spawned in different resource groups one by one.
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for _, rgName := range resourceGroups {
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replicaNumInRG[rgName] += 1
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}
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}
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// TODO: !!!Warning, ResourceManager and ReplicaManager doesn't protected with each other in concurrent operation.
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// 1. replica1 got rg1's node snapshot but doesn't spawn finished.
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// 2. rg1 is removed.
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// 3. replica1 spawn finished, but cannot find related resource group.
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for rgName, num := range replicaNumInRG {
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if !m.ContainResourceGroup(rgName) {
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return nil, merr.WrapErrResourceGroupNotFound(rgName)
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}
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nodes, err := m.ResourceManager.GetNodes(rgName)
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if err != nil {
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return nil, err
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}
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if num > len(nodes) {
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log.Warn("failed to check resource group", zap.Error(err))
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if checkNodeNum {
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err := merr.WrapErrResourceGroupNodeNotEnough(rgName, len(nodes), num)
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return nil, err
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}
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}
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}
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return replicaNumInRG, nil
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}
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// SpawnReplicasWithRG spawns replicas in rgs one by one for given collection.
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func SpawnReplicasWithRG(m *meta.Meta, collection int64, resourceGroups []string, replicaNumber int32, channels []string) ([]*meta.Replica, error) {
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replicaNumInRG, err := AssignReplica(m, resourceGroups, replicaNumber, true)
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if err != nil {
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return nil, err
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}
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// Spawn it in replica manager.
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replicas, err := m.ReplicaManager.Spawn(collection, replicaNumInRG, channels)
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if err != nil {
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return nil, err
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}
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// Active recover it.
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RecoverReplicaOfCollection(m, collection)
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return replicas, nil
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}
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func ReassignReplicaToRG(
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m *meta.Meta,
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collectionID int64,
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newReplicaNumber int32,
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newResourceGroups []string,
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) (map[string]int, map[string][]*meta.Replica, []int64, error) {
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// assign all replicas to newResourceGroups, got each rg's replica number
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newAssignment, err := AssignReplica(m, newResourceGroups, newReplicaNumber, false)
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if err != nil {
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return nil, nil, nil, err
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}
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replicas := m.ReplicaManager.GetByCollection(collectionID)
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replicasInRG := lo.GroupBy(replicas, func(replica *meta.Replica) string {
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return replica.GetResourceGroup()
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})
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// if rg doesn't exist in newResourceGroups, add all replicas to candidateToRelease
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candidateToRelease := make([]*meta.Replica, 0)
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outRg, _ := lo.Difference(lo.Keys(replicasInRG), newResourceGroups)
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if len(outRg) > 0 {
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for _, rgName := range outRg {
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candidateToRelease = append(candidateToRelease, replicasInRG[rgName]...)
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}
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}
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// if rg has more replicas than newAssignment's replica number, add the rest replicas to candidateToMove
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// also set the lacked replica number as rg's replicaToSpawn value
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replicaToSpawn := make(map[string]int, len(newAssignment))
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for rgName, count := range newAssignment {
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if len(replicasInRG[rgName]) > count {
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candidateToRelease = append(candidateToRelease, replicasInRG[rgName][count:]...)
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} else {
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lack := count - len(replicasInRG[rgName])
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if lack > 0 {
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replicaToSpawn[rgName] = lack
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}
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}
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}
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candidateIdx := 0
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// if newReplicaNumber is small than current replica num, pick replica from candidate and add it to replicasToRelease
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replicasToRelease := make([]int64, 0)
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replicaReleaseCounter := len(replicas) - int(newReplicaNumber)
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for replicaReleaseCounter > 0 {
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replicasToRelease = append(replicasToRelease, candidateToRelease[candidateIdx].GetID())
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replicaReleaseCounter -= 1
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candidateIdx += 1
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}
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// if candidateToMove is not empty, pick replica from candidate add add it to replicaToTransfer
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// which means if rg has less replicas than expected, we transfer some existed replica to it.
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replicaToTransfer := make(map[string][]*meta.Replica)
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if candidateIdx < len(candidateToRelease) {
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for rg := range replicaToSpawn {
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for replicaToSpawn[rg] > 0 && candidateIdx < len(candidateToRelease) {
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if replicaToTransfer[rg] == nil {
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replicaToTransfer[rg] = make([]*meta.Replica, 0)
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}
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replicaToTransfer[rg] = append(replicaToTransfer[rg], candidateToRelease[candidateIdx])
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candidateIdx += 1
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replicaToSpawn[rg] -= 1
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}
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if replicaToSpawn[rg] == 0 {
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delete(replicaToSpawn, rg)
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}
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}
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}
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return replicaToSpawn, replicaToTransfer, replicasToRelease, nil
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}
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