vue/benchmarks/svg/index.html

103 lines
2.1 KiB
HTML
Raw Normal View History

2016-04-16 09:39:07 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>vue.js version</title>
2016-04-18 13:26:58 +08:00
<script src="https://cdn.jsdelivr.net/stats.js/r11/stats.min.js"></script>
<script src="../../dist/vue.min.js"></script>
2016-04-16 09:39:07 +08:00
<style>
2016-04-18 13:26:58 +08:00
html, body {
height: 100%;
width: 100%;
padding: 0;
margin: 0;
}
svg {
width: 800px;
height: 600px;
}
2016-04-16 09:39:07 +08:00
</style>
</head>
<body>
2016-04-18 13:26:58 +08:00
<h1>Animating 1000 SVG dots</h1>
<div id="app">
<p>
<button @click="toggleOptimization">
{{ optimized ? 'disable' : 'enable' }} optimization (Object.freeze)
</button>
</p>
<svg>
<circle v-for='point in model.points' :cx='point.x' :cy='point.y' r='2px' fill='#FC309D'></circle>
</svg>
</div>
2016-04-16 09:39:07 +08:00
<script type="text/javascript" charset="utf-8">
2016-04-18 13:26:58 +08:00
var stats = new Stats()
stats.setMode(0)
stats.domElement.style.position = 'absolute'
stats.domElement.style.right = '0px'
stats.domElement.style.top = '0px'
document.body.appendChild(stats.domElement)
2016-04-16 09:39:07 +08:00
var WIDTH = 800
var HEIGHT = 600
new Vue({
el: '#app',
2016-04-18 13:26:58 +08:00
data: {
model: createModel(1000),
optimized: false
},
2016-04-16 09:39:07 +08:00
created: function () {
var self = this
2016-04-18 13:26:58 +08:00
requestAnimationFrame(render)
2016-04-16 09:39:07 +08:00
stats.begin()
function render () {
stats.end()
stats.begin()
2016-04-18 13:26:58 +08:00
requestAnimationFrame(render)
self.model.step()
if (self.optimized) {
self.$forceUpdate()
}
}
},
methods: {
toggleOptimization: function () {
this.model = this.optimized
? createModel(1000)
: Object.freeze(createModel(1000))
this.optimized = !this.optimized
2016-04-16 09:39:07 +08:00
}
}
});
function createModel (count) {
var points = []
for (var i = 0; i < count; ++i) {
points.push({
x: Math.random() * WIDTH,
y: Math.random() * HEIGHT,
vx: Math.random() * 4 - 2,
vy: Math.random() * 4 - 2
})
}
return {
points: points,
step: step
}
function step () {
points.forEach(move)
}
function move (p) {
if (p.x > WIDTH || p.x < 0) p.vx *= -1
if (p.y > HEIGHT || p.y < 0) p.vy *= -1
p.y += p.vy
p.x += p.vx
}
}
</script>
</body>
</html>